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AvizuraNG

304 Audio Reviews

114 w/ Responses

It's a bit predictable. I think you could make it more interesting by adding different melodies on top of the track. There's about 0:30 seconds of repetition and nothing happening. Nothing's changing or evolving. I think you did fine for a track made in 55 minutes though.

Good song. Those sounds really bring back memories of the PS1/N64 days. Especially that delicious hit sound.

That thing you did at 0:46 is very often done in Japanese dance pop music from the 90s and it really gives it that 'authentic' videogame sound.

I think the song is a bit too loud though. I'd like the 909 snare to really stick out. Those snares need to be reeeaaly punchy and compressed imo.

I hope this gets used in a game, because this is some really cool level-music you've got here. :-)

586rick responds:

Thanks for the review :)

Hey that sounds pretty cool.

Only complaint would be that everything is just too loud and fighting for space. It sounds like the track is gasping for air.
The little synth at the beginning is very sharp, I'd filter a bit of those higher frequencies off to make it less sharp.

Compositionally it sounds interesting and not too repetitive. I like how you brought in those disco strings over the synth-sounds, creates a nice contrast.

It's a bit quiet, try normalizing before uploading.

I think this would really work for a strategy or real time strategy game that is set in the future or a futuristic/sci fi setting. It sounds a bit distant, but vaguely action-oriented with those beats.

If you wanted to have a bit more action, you could mix in the drums and guitars much louder compared to the dreamy synths, or just eliminate some of the reverb and dreamy synths. But I think by not doing that, you've created something much more interesting. I could listen to this on repeat for an hour.

Very nice piece. Relaxing and emotive. You're creating a really interesting soundscape here. I like the low-tuned 80s snare.

I don't know about those hats though, they sound a bit too disjointed from the rest of the piece. As if they are on top of the actual track.

Also, I'd normalize the entire track before submitting it. By normalizing, nothing gets lost, it just literally becomes as loud as it can get without clipping or distorting.

But yeah it's a nice piece. Idk if this would work in a game with the voice samples around 2:38, but on it's own it really works as one of those tracks that you would put on and just get lost in thoughts with.

ZaneLittle responds:

I appreciate the feedback! Thank you!

Very cool VGM piece with DnB beats. There was a lot of variation and kept me interested throughout the whole piece.

Little nitpick:

There was one synth that I didn't like which is the saw-synth at 1:18. It has a bit too much on the high frequencies.

Overall I'd suggest lowpass filtering any high frequencies you don't need in the track, so it sounds less muddy in the highs. It will make the whole track sound rounder and a bit more polished, I think.

Still a pretty cool piece. I think it would fit right in an intense battle sequence.

endKmusic responds:

Hey!
Yeah, that ravy synth. I did cut / lower the highs though - sounded even more harsh by default.
Thanks for the review and suggestions!
Glad you dig it. ;D

Hmm ... Idk how I feel about the meme title...

The track is pretty cool!

it does sound a bit like the whole track is just waaay too loud for my taste. I would have a bit more dynamic range imo, at the end it just makes my ears tired.

Composition-wise, there's some very cool arps in your piece. Some good and memorable melodies, which is what you want with a chiptune-inspired track.

I really like that breakdown with the breakbeat btw.. It really sticks with you. Makes me wish that the whole track was laid-back like that. However, those punchy drums really bring a lot of energy to the track, which I also like.

Overall, I like the track!

Great work here. You really know how to make a song interesting in terms of instrumentation.
The piece managed to keep me interested throughout the whole 2:17 of it. I was expecting that the beat would go on after the little pattern you've introduced. What was your reason for just playing that once? It does make it more interesting..

Did you use any compression on the whole song btw? It sounds a bit too compressed at some points, when the recorder-like instrument kicks in. I think the song would sound better without the compression.

-Avizura

Very cool. I like it when people mix VGM with electronic music. Sounds like something that could be used in a futuristic-themed Sonic game.

I think the song could have benefitted from more silent moments, because it's a bit too much to listen to a 3 min song on full volume and it takes away a bit from it's power.
I also hear a bit of very high frequencies poking out, which are a bit unpleasant. I think the mix would sound a bit more clean if you filter those frequencies out, where you don't need them.

-Avizura

Silly and cute would definitely describe this :)
I think this would work very well in a game like Super Mario Maker.
You've really managed to capture that post-NGC/Wii Mario sound, if you get what I'm saying.

Personally I think there's a bit too much reverb on it, I think the acapella would sound more close and human without the big space.

Still, good work!

-Avizura

Bertn1991 responds:

Why thank you, sir. I appreciate honest feedback. Glad you enjoyed it overall <3

Also, I do get what you're saying. Like those parts in Super Mario Sunshine without F.L.U.D.D. :)

Gamedev + Music Producer on Liquicity Records, Celsius Records, Fokuz Records and all around creative.

Age 27, Male

Musician/Gamedev

HKU (Graduated 2021)

Belgium

Joined on 7/23/07

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