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AvizuraNG

20 Game Reviews


This game has potential, but I think there's a couple of things that don't work in terms of design.

Playing the game I felt like it was hard to match my actions with the pulse. I think there's several reasons why I had such a hard time with it:

- The rhythm is not being accentuated in the music. If there was a kick drum or another element that stands out in the mix that matches with the rhythm, I think it would be easier to match my inputs with the beat.

- The movement of the character (moving left and right) is in free-time timing (read "The Game Pulse" https://creativehero.es/the-game-pulse-timing-game-events-and-music-events/), it's not synchronized with the music, so there's a disconnect between the music and the movement. Having played a lot of platformers, I'm used to inputting my jumps and special attacks whenever I want. The problem is that you're taking away something that I (the player) am used to.

- The game immediately starts out on a pretty difficult level. I think easing in the player using a tutorial will help them get used to the controls.

Another thing:
The player should never be required to reset the game because of a synchronization bug, if this isn't an intentional gameplay feature. A way to fix the issue of the music and game not being in sync, is to base your game events on the absolute time of the music. So instead of having two seperate timers: music and game, you derive the timing of the game events from reading the music's play position.
I struggled a long time with this problem, but it's pretty easy to fix if you do it this way.

Having said that, I think your game is really appealing in terms of graphics. I also think this idea could potentially work if you work on the points I've mentioned.

I really like the concept. The mouse controls and the concept are nice and simple. I also like the art a lot.

The controls weren't always super responsive, which might have something to do with the easing in and out of the bird character you control. I also felt like the difficulty curve is a bit high in the beginning.

Other than that, the game definitely shows promise and I had fun playing it. I'd like to play the final version of it some day.

It's a good message, but maybe you should have ended the game in a different way. Even if you do focus on the road, you'll still get killed. Which gives me more of a "Don't drive at all" message.

It's a creative idea and the gameplay really gives me the feeling of doing something reckless. I'd love to see more of your work in the future :)

This game is epic. Played a lot with my expectations. Good job! All without a single graphic or animation.

Neh

The Graphics are awesome!
The gameplay is crap:
-it lags
-it goes slow...
The music is annoying
The 3D Effect is awesome...

FUCK YEAH!! I LIKE THIS!

This is the oldschool Newgrounds style! I really like this, but the enemies are hard to beat.

I like this!

The gameplay is great and the graphics are decent.
You have great programming skills!
I like this!

wow

This game is great! The graphics are good, the animation is very smooth!
It's a bit like Sonic and Mario..
I rate 5/5 and 10/10!
good job!

Nice!

And cool to hear my songs in your Flash!

...

the tutorial wasn't that bad, but your English is horrible :P

Gamedev + Music Producer on Liquicity Records, Celsius Records, Fokuz Records and all around creative.

Age 27, Male

Programmer

HKU (Graduated 2021)

Belgium

Joined on 7/23/07

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