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AvizuraNG

305 Audio Reviews

114 w/ Responses

Silly and cute would definitely describe this :)
I think this would work very well in a game like Super Mario Maker.
You've really managed to capture that post-NGC/Wii Mario sound, if you get what I'm saying.

Personally I think there's a bit too much reverb on it, I think the acapella would sound more close and human without the big space.

Still, good work!

-Avizura

Bertn1991 responds:

Why thank you, sir. I appreciate honest feedback. Glad you enjoyed it overall <3

Also, I do get what you're saying. Like those parts in Super Mario Sunshine without F.L.U.D.D. :)

Impressive... The guitar sounds quite convincing!
What did you use for that? RealStrat? Shreddage? RealEight?
Very epic composition. This really needs a videoclip.

Skybrid responds:

I used Shreddage II. Thank you!

I think you did a wonderful job in making the two styles work together.
It sounds very unique and interesting.

Also, Pendulum samples?? ;-)

-Avizura

Quarl responds:

Half of the snare drum is made up of two snare drums from a Pendulum sample folder. That's it though. The other two layers came from Reasons built in sound bank. You have a ridiculously good ear if you can hear that.

The instruments that don't rely on drum samples are all Reason 10 synths and Orkester sound banks. Honestly, I do appreciate getting compared to Pendulum. I love listening to Rob Swire from time to time <3 <3

Certainly different. I liked the chiptuney sounds.
It's a very cool track and it keeps building on itself.
I really dig the vibe here, especially with the strings.
Small point of criticism would be that the track lacks a bit in dynamics, volume wise.It sounds a bit too compressed at some points. Id leave a bit of space for the strings to breathe.

I think I'll also checkout the original.

You're good at this

I usually don't listen to house (unless it's early 90s diva house which has a soft-spot for me)
But this was pretty dope. I like the sounddesign.

It does sound a bit muddy and overcompressed at some points. I also felt that at some points you could have introduced something like a B-section, with a different melody.

Pretty good stuff. Ga zo door

RobinvanDommelen responds:

This project dates from the start of my music, therefor I didn't know much about mixing and mastering, (I still don't, but I keep learning).
Anyways, I'm glad you like it :)

Pretty cool. I like the 909-ish snare.
Nice dark and haunting athmosphere.
It could maybe use a bit of variation in terms of instrumenation, maybe a lead line or something, dunno. It should still work very well in a video, animation or game.

Nice work!

Alyctro responds:

Thanks, i thought the same but i couldn't squeeze anything else inside.

Moving piece. Would fit very well in an (emotional) movie scene I think ..
I'm not that familiar with ambient, but it sounds like there's heavy rain and thunder in the background, which imo really gives the track a space and personality (texture) to it.

Good job!

Very cool. Though I felt that some sections might have been a bit too calm for a bossbattle (the part with the piano). But .. it creates a nice contrast between the other parts.

In terms of musicalness (?) and sound-design, you get a 5/5 imo.

Mixing wise I'd say that it sounds a bit too uneasy/restless/tiring, maybe because of the heavy compression. The track is a bit too long for heavy compression and I think you should give the listener a bit of a rest after a minute or so or maybe just lower the overall compression.

But, certainly not a bad track. I enjoyed listening to it!

-Avizura

What a depression title..
I liked the track, but it sounds a bit messy, few clashing frequencies. I would suggest spreading out the elements in your track a bit more (pitch wise, maybe bring some stuff an octave down or up, use a different inversion of the chord, it sounds like everything is playing in the same frequency range). It also sounds a bit like it's clipping (especially in the breakdown with the piano).

The rest is pretty great! I like the vibe of the track, it lives up to it's title. Personally I would have written a bit more of chilled-out DnB track for a theme like this. But it worked well nonetheless imo!

-Avizura

PS: If you're really tired of living, hang in there, it might get better =)

Gamedev + Music Producer on Liquicity Records, Celsius Records, Fokuz Records and all around creative originally from The Netherlands

Age 27, Male

Musician/Gamedev

HKU (Graduated 2021)

Belgium (province of The

Joined on 7/23/07

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