00:00
00:00
AvizuraNG

114 Audio Reviews w/ Response

All 305 Reviews

Very nice piece. Relaxing and emotive. You're creating a really interesting soundscape here. I like the low-tuned 80s snare.

I don't know about those hats though, they sound a bit too disjointed from the rest of the piece. As if they are on top of the actual track.

Also, I'd normalize the entire track before submitting it. By normalizing, nothing gets lost, it just literally becomes as loud as it can get without clipping or distorting.

But yeah it's a nice piece. Idk if this would work in a game with the voice samples around 2:38, but on it's own it really works as one of those tracks that you would put on and just get lost in thoughts with.

ZaneLittle responds:

I appreciate the feedback! Thank you!

Very cool VGM piece with DnB beats. There was a lot of variation and kept me interested throughout the whole piece.

Little nitpick:

There was one synth that I didn't like which is the saw-synth at 1:18. It has a bit too much on the high frequencies.

Overall I'd suggest lowpass filtering any high frequencies you don't need in the track, so it sounds less muddy in the highs. It will make the whole track sound rounder and a bit more polished, I think.

Still a pretty cool piece. I think it would fit right in an intense battle sequence.

endKmusic responds:

Hey!
Yeah, that ravy synth. I did cut / lower the highs though - sounded even more harsh by default.
Thanks for the review and suggestions!
Glad you dig it. ;D

Silly and cute would definitely describe this :)
I think this would work very well in a game like Super Mario Maker.
You've really managed to capture that post-NGC/Wii Mario sound, if you get what I'm saying.

Personally I think there's a bit too much reverb on it, I think the acapella would sound more close and human without the big space.

Still, good work!

-Avizura

Bertn1991 responds:

Why thank you, sir. I appreciate honest feedback. Glad you enjoyed it overall <3

Also, I do get what you're saying. Like those parts in Super Mario Sunshine without F.L.U.D.D. :)

Impressive... The guitar sounds quite convincing!
What did you use for that? RealStrat? Shreddage? RealEight?
Very epic composition. This really needs a videoclip.

Skybrid responds:

I used Shreddage II. Thank you!

I think you did a wonderful job in making the two styles work together.
It sounds very unique and interesting.

Also, Pendulum samples?? ;-)

-Avizura

Quarl responds:

Half of the snare drum is made up of two snare drums from a Pendulum sample folder. That's it though. The other two layers came from Reasons built in sound bank. You have a ridiculously good ear if you can hear that.

The instruments that don't rely on drum samples are all Reason 10 synths and Orkester sound banks. Honestly, I do appreciate getting compared to Pendulum. I love listening to Rob Swire from time to time <3 <3

I usually don't listen to house (unless it's early 90s diva house which has a soft-spot for me)
But this was pretty dope. I like the sounddesign.

It does sound a bit muddy and overcompressed at some points. I also felt that at some points you could have introduced something like a B-section, with a different melody.

Pretty good stuff. Ga zo door

RobinvanDommelen responds:

This project dates from the start of my music, therefor I didn't know much about mixing and mastering, (I still don't, but I keep learning).
Anyways, I'm glad you like it :)

Pretty cool. I like the 909-ish snare.
Nice dark and haunting athmosphere.
It could maybe use a bit of variation in terms of instrumenation, maybe a lead line or something, dunno. It should still work very well in a video, animation or game.

Nice work!

Alyctro responds:

Thanks, i thought the same but i couldn't squeeze anything else inside.

That's certainly "lo-fi", sounds like it was recorded on a type 1 cassette tape at high speed and then slowed down. Pretty cool effect!

And lol, idk what the random SM64 voiceclips are doing in a song like this, hahaha. But it's quite charming and funny.

This was very pleasent, especially the piano. It reminded me a lot of the water levels in SM64. Very dreamy.

DreamEater responds:

Thank you so much for listening bradda! I really wanted to take a swing at this lofi thing that everyone is doing rn.

Idk the clips were just to solidify the theme I was going for, it makes a lot more sense along side the visual accompaniment. Thanks again, you rock old friend!

I love the little duty-cycled sound at the beginning. You have a great way of combining chiptune music with modern EDM and make it sound coherent.
Great memorable hook melody and honestly a very good mixdown.

rymdkraft responds:

Oh thank you!

Beautiful track you've got here! I wasn't very impressed by the intro to be honest, it was a little cliché with the 1/8th house-synth stabs. But to each their own. The beautiful piano melody made up for it though.

Then the drop came and wow, I was amazed. It has a bit of that oriental Japanese feel, if you understand what I mean. I like that kind of vibe in my own tracks too, so that's always good imo!

I'm just wondering, how do you get your stuff so loud? I guess it's making sure the sub doesn't stick out of the mix too much? But I'm always a bit reluctant to push it that much because it crushes the dynamics a lot. But I think it works really well with this type of music.

You've earned yourself a follower + Faved/5'd !

Lockyn responds:

I'm glad you enjoyed overall! Loudness is part of mixing and mastering, just gotta make sure your sub and perc is the focus and that should give your mix the room later to boost the overall presence of the track. giving your track room to breathe by smartly using your frequency range is super important as well, use EQ liberally and give each instrument its own frequency space if possible, because then when you boost the overall volume your track still has room to breathe dynamic wise.

EDIT: also wanted to say, didn't recognize your username but i've heard tracks from you before a long while back! thanks for the review! :D

Gamedev + Music Producer on Liquicity Records, Celsius Records, Fokuz Records and all around creative originally from The Netherlands

Age 27, Male

Musician/YouTuber

HKU (Graduated 2021)

The internet

Joined on 7/23/07

Level:
15
Exp Points:
2,228 / 2,500
Exp Rank:
26,845
Vote Power:
5.67 votes
Rank:
Safety Patrol
Global Rank:
29,349
Blams:
46
Saves:
285
B/P Bonus:
6%
Whistle:
Normal
Trophies:
1
Medals:
77
Supporter:
5y 4m 6d